Day 4 summary
Corridors at last! I got my head around the bad description of the algorithm we had at last and fixed the odd bits. I added up and down staircases as well. and made the player spawn next to the ‘up’ one. That should be ‘down’ thinking about it now…
I also added basic combat support. Both the player and enemies have health now and do damage per hit. Player damage is currently ignored for testing but the enemies can die now.
Goals for day 5
- Not sure yet.
- Beef up combat to use stats, I imagine a lot of this is going to be spreadsheet work due to the needs of this specific plot.
- Start of equipment system
- Zoom the map back in and add scrolling. It has been set at 50% normal size for testing the level generation and item/mob placement.