Die! Die! Die! is Dead! Dead! Dead! 2.5 Day Update

So, this is what my game looked like earlier today:

55Hrs

However… having implemented the basic version of my dice-combat system, I did a bit of playtesting and discovered a bit of an issue – it was dull.  It was dull, dull, dull.

So, somewhat lacking motivation to carry on with that idea I decided to fall back to plan B.  Consequently, the game now looks like this:

61Hrs 60Hrs

Basically, it’s now going to be a fairly traditional roguelike, but viewed from first person.  So, kinda like a turn-based Dungeon Master.  Rather than write a full 3D engine (which I don’t really have time for if I still want this to be a 7DRL) I’m assembling the 3D view out of pre-rendered 2D images, just like in the good old days.

Of course now the game has nothing to do with dice, so I should probably think up a new title… any suggestions please let me know!

3 thoughts on “Die! Die! Die! is Dead! Dead! Dead! 2.5 Day Update”

    1. Yep, and that’s the main thing I want to play around with a little bit, trying to give the player little hints that are not purely visual; “You hear a noise to your left.” and so on.

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