Room lights work again! But no shadows. The system I was going to use relies on there being a fixed number of light sources, which isn’t the case in this game. Hmm. I may be able to fix it later, but I’m not convinced. It looks okay as it is, and I’ve got gameplay to write!
Biggest thing I did today is something I can’t really show you in a screenshot. You see that door southeast of the player? That’s not meant to be there – in his house, I mean. If he walks out into the hall, it disappears. In true Lovecraft style it leads to a weird series of rooms somehow occupying the same space as his house – when you pass through the door the real world fades into obscurity and vice versa. Looks nice – but only as an animation 🙂
Tomorrow will be AI for the thing.. in the dark.. and hopefully I’ll get to integrate Tom’s level generation code.