Black Mage Goes Rogue, Day 5

I’ve fixed some crucial bugs with regards to item acquisition and added more info to your stats. Also, the longsheet and item list now display properly. Finally, there’s no more infinite looping during wall generation. As far as I know, I’ve successfully debugged the game. Day 6 will be about tweaking the timing system and further polish.

BMGR-Day5

Black Mage Goes Rogue Day 5
Black Mage Goes Rogue Day 5

Being Scared will force the Black Mage to cast spells on their own location. They won’t take any damage from it but their options in casting are limited somewhat.

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