I’ve successfully created a simple action RPG, but I think I may have missed the mark on being Roguelike. My original intention was to make the game realtime but when combined with the focus on ranged weapons it seems to have become more action oriented then tactical. I’ve got a few days to try and steer the ship back in the direction I had originally intended. I would also like to add a little more style into the game, it feels very generic at the moment. I still have a long list of things to implement including the ability to move between levels, random procedural mission creation, and an XP system. For anyone interested here is a link to the game as it is now.