Submerged Cavern 2013 begins!

I’m pretty late for this. Summary so far is:
First days : No idea this competition existed.
March 12: Solving library/compiler/IDE issues, first time using both libtcod and C++
March 13: No idea what happened here
March 14: Dungeon generation is working based on an old algorithm I used for something else!
rng cave copy

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