SurvivorRL – Day 4, 5, 6

Various problems have kept me from posting progress reports these days, from my connection dying out constantly (as it is doing at the moment), from power outages, to exams. I haven’t been completely inactive, however, and have made good progress. Have a non-exhaustive list of what’s new:

  • Day/night cycle: time progresses more from certain actions, than others, as well.
  • Player/entity interaction: from simpler ones, to slightly complex ones.
  • Mouse input: as well as keyboard input, for movement. Done via a simple toolbar.
  • Resources: gathered from entities, and used for buildings.
  • Really bad debug graphics: no, really, look.


Not nearly as much polish as I planned to have by this point, but hey, at least it works and isn’t eye-wrenching!

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