Black Mage Goes Rogue- Day 6

Displayed time elapsed in ‘frames’, an abstract unit of time that allows for variable-length turns.
Rebalanced the timing system.
Leveled enemies based on their floor.
Debugged items some more, they all work properly now.
Fixed some minor display bugs.
Documented status ailments (Sapped, Silenced, Scared) in the help file.
BMGR-Day6

On Day 7 I go to Monodevelop and Ubuntu in order to try and make this game usable outside of windows.

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