Days 5 and 6 were pretty hectic. For a while it was looking like i’d have too much content to really be able to test and balance in the time remaining, so I made the decision to cut the game down to something more manageable. From 8 weapons and 5 enemy types to 6 weapons/3 enemy types. The game’s pretty short now, but I figured the challenge is to make a complete game in 7 days, rather than to make a really long game in 7 days :).
It’s looking ok for the final stretch. Final touches (some help menus, and intro screen and a couple of remaining bugs) tomorrow and we should be good to go!