ColdRL – Day 7 Success!

It’s done!

I’m pleased it came together into something pretty complete last night, leaving me just a few things to clear up this morning. It’s a bit rough around the edges (I didn’t get chance to add in game help, the readme will have to do 🙂 ) but I don’t feel too bad about that as it’s my first roguelike!

You can get the game HERE for Windows/Mac. If you’re on linux, the .love file is included, so you can play it, but you need to install the love2d framework first (love2d.org).

It’s been fun, and I’m looking forward to playing everyone’s games over the weekend!

4 thoughts on “ColdRL – Day 7 Success!”

  1. Nice. I like the different items such as autobandage, I didn’t manage to get the end. I had a look at the love2d framework, it looks quite interesting, I’m tempted to use it for my games at some point.

  2. Nice work! I’d eyed up love before because it uses LUA (which I’m fairly familiar with) and what you’ve made with it is great 😀

    I particularly like the stealth systems you’ve put in such as the view arcs, facings and the green ‘about to turn’ indicators. Sneaking up on the weird robot thingies, gutting them and scavenging packs from them was a really satisfying set of mechanics.

    On my first go I didn’t know about the stealth takedown aspect of the knife or the green turn indicators so i just sprinted it north as far as I could before accidentally walking into line of sight and getting gunned down by a massive hunting party of bots 😛 Once I read that you could knife them without alerting anyone and there was a change of facing indicator I fared much better and got a lot more out of it :3

    For your first attempt this is really good 😀

  3. Thanks guys 🙂

    Yeah, love2d is actually a really nice little engine, and with lua being so easy to write it’s really straightforward to quickly prototype ideas without wasting too much time. So it’s a great setup for something like a 7DRL. I particularly liked Possession by taylorvaughan which uses love2d also.

    @Geminosity – Stealth-wise I think it all got a bit metal gear 🙂 I’m glad you enjoyed it! As you say though, despite being pretty much the main mechanic it’s probably not obvious enough at a first glance. I’m thinking about putting together a slightly expanded version with an introduction panel describing the idea a bit.

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