Han Yolo and the Mys­te­ri­ous Planet Day 6

So day six is spent, and we’re looking at the final day of development! Today, we finally got a day to properly focus on the gameplay, but not without it’s hurdles. First I set up a proper Actor component, from which the Player and Monster would inherit, and then I made a proper Ability system to go with that. There’s no time to go into great detail at this point, it’s our last day!!!

Bill was on fire yet another day, and Petur has been lurking in the background, creating masterful models. At one point, when Bill reimported the space goblin, we got caught for an hour trying to figure out why this happened:

We found out, and continued work. At the end of the day, I was almost finished with a line of sight algorithm, and Bill had got the first entrance into the starting area!

No Han Yolo, do not enter!!!

If you missed our Day 0 report, check it out here.
If you missed our Day 1 report, check it out here.
If you missed our Day 2 report, check it out here.
If you missed our Day 3 report, check it out here.
If you missed our Day 4 report, check it out here.
If you missed our Day 5 report, check it out here.

Leave a Reply