A bit of refactoring led to bug fixes, tweaks, several new spells, and better worldgen. One new spell is called “Timed Death”. When you cast it, a timer is set at your location. After 5 turns, anything within it’s field of view is hit with massive damage. Another spell heals you based on the amount of blood on the ground around you. And another spell converts all the corpses you see into small explosions. Good times.
Just two more days. I think everything is set set up so I can focus on more interesting traps and spells. Maybe some puzzles, but I’m not sure how pathfinding will work with that. We’ll see.