I’m not completely sure what constitutes a “success”, but I’m fairly happy with what I have. “A False Saint, An Honest Rogue” is a wilderness survival game. Instead of health, you have to manage your body temperature, along with a hunger clock. I should also point you to ColdRL. Pretty funny that we both have “core body temperature” indicators. Some of the features I’m proud of:
- Day/night cycle, which is central to game play.
- A robust clothing system (in place of armor). Allows layering.
- Lots of neat items
The main problem I had (besides staying up until 5am adding new features at the last minute) was balance. It was way too hard for anyone I had test it, but if I turned down the difficulty at all, I felt it was too easy. I don’t know how anyone does it! Also, not having “enemies” leaves a pretty big game play gap that is hard to fill.