A False Saint, An Honest Rogue – success

I’m not completely sure what constitutes a “success”, but I’m fairly happy with what I have. “A False Saint, An Honest Rogue” is a wilderness survival game. Instead of health, you have to manage your body temperature, along with a hunger clock. I should also point you to ColdRL. Pretty funny that we both have “core body temperature” indicators. Some of the features I’m proud of:

  • Day/night cycle, which is central to game play.
  • A robust clothing system (in place of armor). Allows layering.
  • Lots of neat items

The main problem I had (besides staying up until 5am adding new features at the last minute) was balance. It was way too hard for anyone I had test it, but if I turned down the difficulty at all, I felt it was too easy. I don’t know how anyone does it! Also, not having “enemies” leaves a pretty big game play gap that is hard to fill.

The game is plain old JavaScript on the canvas; appears to run fine on Chrome or Firefox. I nearly had Safari, but couldn’t figure out how to disable image smoothing. You can play or download it here: http://humbit.com/rogue/



2 thoughts on “A False Saint, An Honest Rogue – success”

  1. Well done. It’s fun to play. I’ve been at it for a couple of hours. A few elements remind me a bit of srd’s game from last year where you use radio strength to determine whether you’re close to something or not.

    But you’ve managed to find a theme that involves almost no violence. For this reason, I found the shotgun disappointing 🙂

  2. Wow, thanks. It’s so hard to tell if something is actually FUN. As the developer, one can’t really tell and it’s hard to get honest feedback from friends.

    The shotgun definitely has a use, which I won’t spoil! I was going to add some more stuff like bears, but I really didn’t have the time.

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