ZomgRL Finished


ZomgRL is completed.  It’s possible to win the game if you can outmaneuver the zombies until you get some equipment.  It’s also possible to play as a zombie yourself.


It has some bugs with how it generates lots around intersections that could still be worked out, but it seems to generate well enough for now.

I used groovy and initially based my code structure off of the ‘How to Write a Roguelike in 15 steps’ python tutorial.

I have tested in Ubuntu 12.10 and Windows 8, but I have heard that key listeners have problems with OSX.  Any advice/testing for this I can put into a postmortem.

If you have Java 7, the game is available here: https://github.com/stewsters/zomgRL

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