Day 6 ends – Dou­ble Rogue is a success!

Sorry for the lack of updates after day 2, but I never felt the game was quite ready to show it out­side IRC with the progress I made in this time. As usual for me, the big por­tion of playa­bil­ity (like real lev­els) comes in the last day. As I began Tues­day, the last day was the sixth day.

Alas! The game is fin­ished, and “CubeRL” is now “Dou­ble Rogue”. It tells the story of a wiz­ard and a bar­bar­ian, stick­ing together because of an annoy­ing spell. It’s a 3D rogue­like, and when I say 3D I mean 3D. See for yourself:

Double Rogue!

There’s still a lot of stuff miss­ing, but now you can (hope­fully) play it through. It even has the Amulet of Yendor.

What the game features:

  • turn­based com­bat, ran­dom­ness, permadeath
  • six lev­els with three dif­fer­ent “dun­geon” types (desert, forest/​meadow, stone)
  • 14 enemy types with dif­fer­ent behav­iors and movement
  • par­ti­cle effects

Stuff I would like to add some time:

  • sounds and music
  • a min­imap
  • bal­anc­ing …
  • sta­tis­tics at death/​winning

You can play the game on Kon­gre­gate! Here are stand­alone ver­sions (not tested) for

Double Rogue Title

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