Sorry for the lack of updates after day 2, but I never felt the game was quite ready to show it outside IRC with the progress I made in this time. As usual for me, the big portion of playability (like real levels) comes in the last day. As I began Tuesday, the last day was the sixth day.
Alas! The game is finished, and “CubeRL” is now “Double Rogue”. It tells the story of a wizard and a barbarian, sticking together because of an annoying spell. It’s a 3D roguelike, and when I say 3D I mean 3D. See for yourself:
There’s still a lot of stuff missing, but now you can (hopefully) play it through. It even has the Amulet of Yendor.
What the game features:
- turnbased combat, randomness, permadeath
- six levels with three different “dungeon” types (desert, forest/meadow, stone)
- 14 enemy types with different behaviors and movement
- particle effects
Stuff I would like to add some time:
- sounds and music
- a minimap
- balancing …
- statistics at death/winning
You can play the game on Kongregate! Here are standalone versions (not tested) for