The Dungeon-Themed Starvation Simulator! 7DRL release is finished as of Saturday night. This is my first 7DRL and I hope you enjoy playing it as much as I enjoyed making it! It’s out in .exe and Python 2.7.3 formats.
All in all, I feel pretty good about this version. I hit all my milestones, and ended up with something that, hopefully, is a relatively bug-free and polished experience. There are definitely action items I want to follow up on in the future (the lighting system is a holdover from a previous half-finished game and I want to make it fit this one better, I’m not really content with the item/ability system, I’ve got a million ideas for traps/monsters/items that didn’t make it into this version, I want to work on the flavor text, that sort of thing) but I suspect that that’s just the nature of trying to make a game in seven days.
If you have an questions/comments/critiques/suggestions, please do not hesitate to post comments here or in the roguetemple thread (http://roguetemple.com/forums/index.php?topic=3130.0). This is something I plan to keep working on, so anything that helps me make it as fun as possible is very much appreciated! (Also, since I’m very inexperienced as a coder, any sage advice from veteran programmers is especially appreciated!)