Threaky Thriday Thieth: Also Failure

ThThTh is not yet a fun game, because everyone who isn’t the player just sits there and waits for the player to take command.

Unlike TTTTTTT, I expect to be able to turn this into a game within a few days. All I need now from the artist is a few splash screens (for mission success/failure). He might provide some music and sound effects too.

I need to do:

  • AI
  • Display player’s current money supply
  • Display different splash screens depending on the circumstances under which the player exited the previous level
  • Obscure areas with fog
  • Draw doors
  • Choose sensible numbers of guards, dogs, and thieves for a given level number
  • Place actors and items sensibly
  • Check win/lose conditions properly

What you can currently do:

  • Walk (4 or 8 directions, if you’re a guard or a thief)
  • Take items from the floor
  • Throw items (8 or 4 directions, if you’re a guard or a thief)
  • Shoot lasers (8 or 4 directions, if you’re a guard or a thief)
  • Perform unscheduled mindswaps at monetary cost (if you’re not holding a laser and you shoot)
  • Walk out the door with treasure to end the game (if you’re a thief)

Something is terribly wrong with the linux version and after more than one night with 3 hours sleep I don’t feel inclined to find out what. At least it’s building and running. As a black screen.

Author: srd

Author of KleinRL (14drl), Mutant Aliens! (7drl), Mutant Aristocrats! (1drl), Encircled (1.5drl), Schaak! (7drts), and CONVOLUTE (0hg). Likes turn-based games that minimise nonsense.

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