What was accomplished:
- randomly generated levels (corridors, rooms)
- randomly distributed assets (desks, file cabinets, chairs, coffee makers, printers, fax machines, rulers, elevator cards, faxes)
- other clerks (animation, randomly generated walking paths, randomly generated idle time)
- security guard (animation, walking path)
- coffee level indicator & mechanism
- collected assets indicator
- basic game mechanics
I’m pretty sure I forgot something in the list above, but that’s essentially it.
What was left to do:
- fight (well, sort of) system.
- other clerks reacting to your presence ( i.e. not letting you to pick up an asset in their presence)
- guard’s AI
- using more than one other clerk (I’ve drawn 3 more)
- placing a computer on each desk
- using more than one type of flower in rooms
- adding elevator doors on the end of the level, implementing level-changing mechanism
- intro scene which would explain what the game is all about
I’m not really disappointed by the fact that we didn’t finish it on time. This is the first project of that kind that we undertook, it was written from scratch, without any already prepared algorithms. Sure, it would definitely be something to finish the game on the first run, but there’s always next year!
(and this time I want to use tanks for a roguelike… that would be awesome!)