I had an idea where I thought it would be cool if I could create angled and even partially rounded structures in map generation by dividing out little chunks of map and setting them at angles. As the player walks from one section to the next, the camera rotates to keep the grid the player is on upright – like so:
I originally intended to do a FTL-like game where different sections of ship could be slightly offset, and boarding bridges could be extended between ships at arbitrary angles, but I figured the additional work of interesting FTL-like gameplay would probably amount to too much if I had to do that and implement the above feature as well. Instead, Im making a more straight-forward crawler type game set on a large circular space station. The mysterious Lazarus Research and Development Corporation have been experimenting on giving life back to the dead, summoning demons and practicing other dark sciences. Such practices can’t go on for long without everything going to hell (haha), and they need a badass space marine to go in and mop up. Its name will be Hellspace.
As with the last few years, I’m not starting from scratch – most notably, I’ll continue building on top of the same engine as previous challenges. I’ll also be using a lot of the same artwork, though I’ll definately still have to expand my collection at the same time. A couple of months ago I made a simple proof of concept for the map rotation feature, so I’ll probably be using parts of that code too. As I have for every challenge so far, I’m taking a week off work for extra awesome. Monday I’ll be at a music festival though so hopefully that won’t interfere too much!
Unlike previous years, I hope to update here every day with progress reports and screenshots 🙂 Im normally pretty recluse.
Best of luck to all the other entrants! 😀