Guilder

My working title is “Guilder”, which I just made up twenty minutes ago along with the plot. I’m planning a pretty standard dungeon-crawly-get-the-amulet game, in order to put the focus on the magic system, which I am hoping is the cool-and-fun mechanic that will carry the game. If I get that working to my satisfaction and still have time left (ha), there are a number of additional features on my wish list as well.

I’ve been meaning to make a 7DRL for a few years now, but never had anywhere near enough time. I … still don’t have time this year, to speak to you like an honest man, but I’m going to give it a whirl anyway. Updates are available on a little website I put up specifically for this purpose. Wish me luck! And good luck to all y’all as well. o/

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