I’ve decided to create my first 7DRL, titled Saligia. While its setting will be fairly standard, its gameplay will contain a few somewhat unusual elements:
- There will be neither consumables nor resources (such as health, mana or satiation). The latter will be partly replaced with status effects and cooldowns.
- Being wounded impairs a character’s abilities.
- Characters can perform more than one action per turn.
- A character’s attributes influence its abilities both positively and negatively.
I might occasionally post updates about my progress here, but it’s very possible I’ll be too busy and/or without internet access.