DartRL weekend summary


I got the engine pretty much to where I want it, the only thing that remains from a rendering perspective is proper LOS calculation. Pathfinding etc. is also done.

Tomorrow I’ll hopefully get an enemy or two into the game, as well as basic attack mechanics. Then the rest of the week will be spent on polishing up the game.


I’ll keep a nightly updated version of the game at this url if anyone’s interested: 


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