Fida’i – stealth, infiltration and subterfuge

I’m just about to start work on Fida’i, the spiritual successor to my previous 7DRL in 2012, Mujahid.

Gameplay will focus on being given a single target for assassination and you will need to use your stealth skills to infiltrate a bustling city through use of disguise and trickery to isolate your victim and finish the job. The next step will be getting out alive, which might prove a lot more difficult once terror spreads through the previously unaware populace.

Will be written in python with libtcod and some tiles from opengameart.org.

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