RogueCraft – day2 report

After 2 days of hard work, the basis of the game is ready:

  • intro menu
  • overworld procedurally generated,
  • character can move around,
  • a few actions are implemented: get, drop, place
  • hunger bar working,
  • death/save game/new game

Now for the next two days, I plan to add the interaction with the world: how to break stuff and fight monsters, how to craft. I should also have a go at the underground dungeons.

You can see some screenshots on the blog:

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