DiceMines – day 1

DiceMines is going to be about two mechanics: using dice to do cool things, and choosing your party. Ideally; using the dice will be fun and interesting and each party member will have a different personality.

I got an insane amount of work done today. I’m reusing a lot of algorithms for FOV, colors, and display but I also wrote a lot. Just before dinner i added knockback. It turned out to be hilariously overpowered so decided to rework it so that it shows up more often. I’m about 1/3 of the way done which is good because I don’t have much time during the week. I think after a couple days it may be worth trying.




  • basic worldgen that I haven’t seen before
  • stats based on dice
  • melee weapons, ranged weapons, and armor that affect your stats
  • 4 basic enemies with different stats plus one that uses items
  • a decent ui
  • a few criticals for when you get good rolls. Then ripped them out because it bored me.

To do:

  • more special abilities (common, melee, ranged, magic, prayer)
  • make special abilities use your dice
  • use a resolution that looks good on youtube
  • some sort of victory condition
  • character screen
  • allies and ally ai
  • enemy ai
  • mouse support (look, aim, and move)
  • a crazy amount of refactoring
  • balance

Leave a Reply