This year, sadly, I’m not doing another Android roguelike. I’ve teamed up with a college buddy whom I’ve worked with both professionally and at various game jams previously and we’re jumping in full force to do a roguelike in Unity. Well, a roguelike-like. It’ll be action based instead of turn-based and maybe not as much randomization as I’d otherwise like in a roguelike. Still, this week promises to be a lot of fun and I’m excited to see what we end up with.
In the first day we’ve got a ton of stuff working. We can load map modules from JSON files, run around, have rudimentary enemies and attacks. Graphics are all terrible and mismatched, and calculating pathing is a huge pain. Oh, and as you can see from the screenshot, lighting is non-existent.
But, we have a solid plan and there were no major roadblocks for the day, so I’m pretty optimistic going forward.