Monsters in sight

Monday’s progress summarized:

  • Added killable enemies (very basic implementation)
  • Plugged in a pathfinding library and made the enemies hunt the player
  • Smooth camera and actor movement between grid cells
  • Started drafting UI
  • World generation tweaks
  • Display renderer debug information
Screenshot
How it looks currently. Orange cube is an enemy. UI is a mock-up without any connected functionality.

(Cross-post from blog.tapiov.net)

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