Poachers Will Be Decapitated! 0H report

Real life is a bit busy, so I’m putting off starting until the very last minute of Sunday. Not sure how much I’ll get done in the first half of the week, but I at least want to have display, basic monster behaviour, and a basic trait system working. I plan to make a reasonably generic trait/ability system like in Age of Wonders, where everything you need to know about an actor (except its basic numerical stats) is contained in a list of traits.

Some traits are abilities to activate (like being able to cast a spell), some are passive bonuses in special situations (like taking half damage from fire attacks), some are just information markers (like being undead, which makes an actor vulnerable to anti-undead abilities).

I’ll be using the Crawl tiles because I don’t like the Oryx or Dawnhack tilesets. And The Crawl tiles are CC0 which is a lovely license.

The amount of alcohol in currently in my bloodstream is not typical. A lot of piano came out of my fingers this evening.

Author: srd

Author of KleinRL (14drl), Mutant Aliens! (7drl), Mutant Aristocrats! (1drl), Encircled (1.5drl), Schaak! (7drts), and CONVOLUTE (0hg). Likes turn-based games that minimise nonsense.

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