Day 1 has come and gone.
We’re using Unity3D for this project, and had a lot of asset store packs and a basic framework set up prior to starting. Our current asset list include:
- 2D Toolkit
- NGUI
- 2D Volumetric Lights
- 8 bit Retro Rampage SFX
- Master Audio
- Dialoguer
- iTween
- UnityVS
- Unity Roguelike Kit (SquidLib port)
- ProD Gold Edition
We’re also using Oryx’ low-fi scifi tileset and Game Icons.Net.
I contacted Mirko Ruckels and asked for permission to use his music, and we’re lucky enough that we’ve been allowed to use his superb atmospheric ambient music as a backdrop to our game.
On the code front we set up a main menu, a win and lose condition, got a basic “dungeon” procedurally generated with theme-based rooms/decoration and some basic UI elements set up.
New day, much can happen in 24 hours!