The 1, 2 and 3 keys are your special moves, shown in order. The basic roguelike bump is your attack. The spacebar is your key to wait. It’ll be a ‘block’ button of sorts when I implement blocking, blockstun and hitstun as concepts.
– Implemented a round structure. Two rounds wins the match. When one combatant is KO’d, a message indicates whether you won or lost the round (or if two rounds have been won by one combatant, the match).
-Cleaned up the UI a tad. No more ghost text.
-Fixed various bugs and structural issues.
– A new round repositions characters to the same spot they started on in the first round.