think it’s day three now. this morning i implemented player movement, which was a real pain because my data structures are awfully designed so passability isn’t easy to work out.
this evening i completed the core player interaction, which is linking data tiles to each other. with that finished i can begin implementing the various program behaviours and start turning this thing into a game.
other things on my todo list are implementing the virus stuff, making / adding audio, and maybe a intro screen or something.
if you want to try and understand the gameplay a little more: each block of the map has a memory access tile, in the gif i link an access tile to a copy tile and then to another access tile – when it’s implemented that’ll mean that the second map block is overwritten with a copy of the first.