– Fixed the player character’s special moves, which now display and act with the proper startup (pre-activation) and recovery (post-activation) wait time values.
– Fixed ‘knockback’ (forces the opponent away) and ‘rush’ (moves toward the opponent) effects on the Rising Dragon and Hurricane Whirlwind special moves.
-Released a day 2 version of the game. Still very, very messy and without proper game flow. Day 3 will be about cleaning the game up, implementing a proper round structure (two to win), and any further expansion I can do in that time.