DiceMines – day 2

Got a lot more done today. Not all things I planed on but it’s starting to feel like a game. A game where theres too many enemies who relentlessly run at you. And orcs who shoot at you.

Screen Shot 2014-03-10 at 11.41.22 PM

https://github.com/trystan/DiceMines

Done:

  • a piety stat that is only used for priestly abilities
  • melee, ranged, magic, and priestly special abilities
  • enemies now have special abilities (but can’t use them yet)
  • your randomly generated character is starting to have some personality
  • many ui improvements
  • much refactoring

To do:

  • enemies use their special abilities
  • a victory condition
  • choose some allies to follow you
  • allies each have a personality with decent ai and use their special abilities
  • mouse support
  • balance

Leave a Reply