- moving enemies – you can KILL
- enemy bullets – that can KILLexceptyoudon’tdieyetshh >_>
- points (@TODO: graveyard)
I probably lied at the end of the video when I said I’d work on more enemy types next: upon further thinking, I believe I should first focus on monster drops – including “potions” and “scrolls” – and inventory management UI. gotta’ get those Rogue-like basics!