Rogue Station, Day 2

Another day bites the dust, and we’re pushing full sails ahead!

Got in bump interaction, menu system for bumping into stationary equipment (turn on/off, repair) and things like cabinets (searching them for goods). You can find items laying about and pick them up, etc. The station now have a energy system run by power generators, and all stationary equipment you turn on will use power every turn. Merging into the first couple hours of day 3 we also got into oxygen generators that will fill corridors and rooms with oxygen from air ventilation grills mounted on the walls. All in all a super productive day!

Insufficient power!
That's better!
Oxygen propagation

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