Poachers Will Be Decapitated! 55H report

I’ve co-opted a python script as a map generator.  Still need to add passages between levels.

I’ve added a simple activateable ability that fully heals you, and a passive ability that spawns clones when you die. You can now create some kind of exponential explosion of enemies by killing a few then waiting.

What I’m not sure of is how to handle abilities that need a target. I guess I’ll have to add state to the input processing function.

Speaking of input, the keyboard controls are fully customisable.

Author: srd

Author of KleinRL (14drl), Mutant Aliens! (7drl), Mutant Aristocrats! (1drl), Encircled (1.5drl), Schaak! (7drts), and CONVOLUTE (0hg). Likes turn-based games that minimise nonsense.

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