Hellspace: Day 5

Completed enough of the map generation to move onto adding monsters, which is good because there is now only two days to go. It feels great thematically, and each new section is a slow descent into horror. Components of computers and contents of storage tanks from earlier in the game are also subtly revealed to be less than innocent as you discover how the station is actually being run.

Hopefully today I can finish monsters and items (as there is some overlap with effects), and that means I’ll have a day to balance, bugfix and polish. That might be too much to ask, but if it can be done then it would be an awesome first as usually I run pretty close to the wire.

Here is a screenshot of the first hostile area, the Engeneering Quater.

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