Poachers Will Be Decapitated! 74H report

I’ve made some more activateable traits and added just enough interface so that the player can bind the left and right mouse buttons to abilities from a list and use them. I can’t be bothered to make a separate aiming mode in a 7DRL, so I’m making mouse compulsory for any actions that have to be aimed.

To truly be a mouse-controlled game I’ll need to make mouse-controlled movement. That can be done once I plug in Griddle’s distance field class.

Author: srd

Author of KleinRL (14drl), Mutant Aliens! (7drl), Mutant Aristocrats! (1drl), Encircled (1.5drl), Schaak! (7drts), and CONVOLUTE (0hg). Likes turn-based games that minimise nonsense.

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