Halfway through the challenge! I’ve got mouse automovement working. Select the travel ability and click the destination to go there almost instantly. If a monster is in your field of vision, you stop (to prevent mishaps). I’ve also implemented a targetted instakill ability for testing.
The next step will be adding RPG stats and making actors’ trait/ability lists more flexible. Then I can implement items and levelups and start getting to the core gameplay. Before that, I might see about adding a basic version of SCEDRIC to the game.