Poachers Will Be Decapitated! 84H report

Halfway through the challenge! I’ve got mouse automovement working. Select the travel ability and click the destination to go there almost instantly. If a monster is in your field of vision, you stop (to prevent mishaps). I’ve also implemented a targetted instakill ability for testing.

The next step will be adding RPG stats and making actors’ trait/ability lists more flexible. Then I can implement items and levelups and start getting to the core gameplay. Before that, I might see about adding a basic version of SCEDRIC to the game.pwbd3

Author: srd

Author of KleinRL (14drl), Mutant Aliens! (7drl), Mutant Aristocrats! (1drl), Encircled (1.5drl), Schaak! (7drts), and CONVOLUTE (0hg). Likes turn-based games that minimise nonsense.

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