Rogue Station, Day 4

We’ve passed the half way mark, and due to Kenneth moving house this weekend, I’m pretty much all alone for the final half of this challenge.

Day Four has been spent first on integrating logs. It was a lot of fun getting this in there, because it gave the game more character immediately, and is also proving to be a tool for teaching and telling the player about/of the mechanics in the game. Secondly I integrated an inventory system. Currently the only item is the repair kit item. It is used to repair the condition of station equipment and the last new feature added today was working doors, which is quite an important feature when talking about oxygen propagation. I also went over my code and made sure the new game mechanics were all working properly, so that you don’t have to quit the game and start it up again every time you die.

I can't breath!

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