last video update – Saturday morning, I gotta’ release!

I’m not going to have as much time as I’d like to finish this thing up, but that’s just how these game jams go, I suppose πŸ˜›

all the important features are done, the game can ALMOST be beaten (and lost! you still don’t die, but that’ll be easy to implement, so I’ve been holding off), and the code base is preeeetty solid (there’s some sloppy code to be found, for sure, but not too much), so it should be easy to expand upon in the future, after the 7drl competition, assuming there’s some kind of interested audience πŸ˜›

there’s a lot of crazy equipment I would have liked to have added, as well as additional monster/AI types, but tomorrow’s the last day I have to work on it, and I think a lot of that time’s going to be spent making a win screen, game over screen, and title screen/menu UI (hopefully with saving and loading – woo: serialization!), soooooo… WE’LL SEE πŸ˜›

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