Blitz the hexboard

After one week of night-time development in Unity3D and Blender, we prepared basic game-board (“hexboard”) for a blitz roguelike game. You may see: turret (out of order), tank, obstacles (one is destroyed). The on-screen buttons allow to fire tank gun and change direction of its turret. Moves are controlled by clicking (touching) a neighbour hex.


Other elements (ready as prefabs but not scripted yet) are: boxes with ammo, movable barrels, boxes with fuel. The aim of each level is to move the tank from starting to ending line of “hexboard”.

// previous screenshots: /

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