For windows; requires .NET. Some versions of Windows need to install the OpenAL32 library (by Creative Labs), so I included it in the ZIP. This requirement is because MonoGame is not the best library, which I learned a bit about through making this project. (It’s pretty good! Just… ‘got some problems…)
I recommend using an xbox-like gamepad, but you don’t have to.
When you win the game, it almost certainly crashes.
Things I would have liked to have done, but didn’t have the time, but may do later:
- Taller levels, and allowing the player free movement, rather than forcing them forward. I realized that this would be 10x cooler than what I have MUCH too late.
- A “you got the mysterious thing” cut-scene. Instead, you will have to pretend you get the mysterious thing at the end of Sector 9.
- A “you win” screen after getting all the way through Sector 0. instead of it crashing 😛
- A graveyard/highscore table
- Volume control (there’s some sound effects)
- Background music (MonoGame is REALLY BAD at this)
- More balancing of equipment and monsters
- More types of monsters