Fida’i – End of day six

Today was a day of bug fixing AI and attack routines. I also put in caltrops in the quickest and dirtiest fashion possible so you can throw these in front of your enemies to hamper their movement speed. I also worked on a few aspects of the UI like the menus and the information in the help screens, along with playing around with balance.

I think I’m just about done with a day to spare. I’ll work on prettying up my main menu screen tomorrow along with a final victory screen and once I’ve got that done I’ll package it all up with an executable and get it uploaded.

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