This morning’s time went into fixing some bugs the good folks at #rgrd IRC channel found as well as general polish and tweaking. Enemies now have different stats and are slightly smarter, as they can navigate around other monsters blocking their path. Watch out for the horn head guy! I also squeezed in a fourth enemy: cerberus.
I hope there would have been more time to work on the environment, but oh well. Unsurprisingly, there was also little time for balancing in the end, but I added three difficulty levels hoping one of them is good. 🙂
Play the game at tapiov.net/golem-quest (Chrome/Firefox).