Saligia is finished.
Despite some underestimatedly time-consuming real-life obligations, I managed to implement spells, special attacks and racial powers on days 5 and 6; the last day was mostly spent playtesting, fixing bugs and writing documentation and flavour text.
Development was somewhat hectic towards the end, and I didn’t have enough time to thoroughly test all functionalities, balance the gameplay, or make the AI as intelligent as I would have liked. Still, the game is playable and winnable, and all features I had planned are present. I’ll consider that a success.
You can get Saligia here.