Somewhat of a success I guess. My first real game ever. It was quite an incredible learning experience. The aim was to make something like hoplite where it was visually apparent what moves in the future would lead to taking damage.
Tiles made by Oryx and the music by a friend.
The flashing orbs transition into each other and if you happen to be standing on a red one when it turns into a skull you’re killed. The aim is to reach the top left hand corner of the grid.
The balance is pretty abysmal, I didn’t quite have time to implement a tetris grab bag shuffle thing that might have helped matters.