Saturday morning, first screenshot.

I’ve been working furiously the past week on my roguelike, and I’m pretty excited about it.  It’s my first big project in Unity.

Most of the week was spent on an asset editor, built to create animations and item placements.  Then came the physics, the particles, the data architecture…

Screen-Shot-2014-03-15-at-8.09.48-AM

The weekend is here and it’s time to make:the game.  Buckling up.

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