Card Bard, my first #7drl and my second game jam this month (coming right after the cyberpunk jam), has been completed.
I had a lot of ideas for this game at the start, and got to implement quite a few of them. My favourite mechanic, The Wheel, came pretty late into development and I feel like it is worth exploring more after I take a little break from programming (16 days straight jammin’!).
I know it’s not the most roguelike game, but there are a ton of random elements (draw order, almost all the values, rewards, enemies etc). Plus, you only get one shot to make it as far as you can.
I treated this jam game as a ‘real’ game early on in development, trying to keep my code pristine. I felt like it had real potential but as the end approaches I had to stuff features in and get what little playtesting done I could, so the code looks pretty jammy anyways now! I had a great time developing this one, and will probably come back to it and clean it up (and find an artist and polish it up some more)
Play it here: http://nik_sg.itch.io/card-bard
[UPDATE: bug fixes, ie enemies not spawning after certain conditions are met, added weapon reward chance]
Thanks for reading! -@nik_sg