I guess I’m done today. It’s mostly what I wanted.
Not as good as I was hoping for but it’s decent and seems to not crash or have any obvious bugs. I think I accomplished quite a few new things but it just doesn’t quite have the feel I was going for. I think if I had devoted more time to the ally ai and focused less on enemies and items it would have been better. Oh well. It was still fun.
You can recruit up to 8 people to adventure in the Dice Mines. There’s dice to pickup, items to find, enemies to kill, and lava to fall in. There’s no real goal but it does keep score.
I’m fairly happy with how the dice are used. They’re used as your base stats (eg, accuracy = 3d4+2), as weapon bonuses (eg, +1d3 damage), and carried around in your inventory. You can use the ones in your inventory to use special abilities. It didn’t quite get the feel I was going for but maybe you need a real dice-based boardgame for that. I’m happy with how the weapons and abilities turned out.
I’m a little disappointed in how the party based ai ended up though. They’re fairly smart but each person’s personality doesn’t stand out very much. They don’t interact with each other as much as I wanted either. I do like how they have different preferences for where they stand in the group, how often they talk, and how greedy or aggressive they are. Another couple days and it would be pretty good. The 3D a-star pathfinding is pretty cool though.
It’s playable in your browser but you should probably download the Flash Standalone Player and use that instead. It’s written in Haxe so it can compile to native libraries but it was about 2 seconds to render each frame when I tried it so I’m not going to make that downloadable.
Time to get some sleep then play everyone else’s roguelike tomorrow!